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    <title>Game Development on Nixon Computer</title>
    <link>http://nixon.computer/blog/gamedev/</link>
    <description>Recent content in Game Development on Nixon Computer</description>
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    <lastBuildDate>Fri, 30 Jun 2023 00:52:47 -0400</lastBuildDate><atom:link href="http://nixon.computer/blog/gamedev/index.xml" rel="self" type="application/rss+xml" />
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      <title>&#39;King Bee&#39; -- My Third Game for the Atari Video Computer System</title>
      <link>http://nixon.computer/blog/gamedev/2023/kingbee/</link>
      <pubDate>Fri, 30 Jun 2023 00:52:47 -0400</pubDate>
      
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      <description>Why does anyone do anything? All right, I promised a game about a bee by June 30th. Today&amp;rsquo;s June 30th, and here it is. It isn&amp;rsquo;t much, but it&amp;rsquo;s finished. I think there&amp;rsquo;s value in finishing modest things.
Of all the pieces of software I&amp;rsquo;ve produced for 2600, this is the one that, by far, most closely resembles a video game. As a result, it has also given me the most empathy for the people who made games for this thing back in the &amp;rsquo;70s and &amp;rsquo;80s.</description>
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      <title>&#39;Keeper&#39; — A New Game for the Atari Video Computer System</title>
      <link>http://nixon.computer/blog/gamedev/2023/keeper/</link>
      <pubDate>Sun, 30 Apr 2023 21:29:25 -0400</pubDate>
      
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      <description>Keep practicing. Here&amp;rsquo;s another one for all you 2600 fans, a game I&amp;rsquo;ve made called Keeper. Since finishing Rain, I decided I wanted to give 2600 dev at least one more go. I didn&amp;rsquo;t have any particular goals going into this, but I did want to make an effort to make it slightly more robust than Rain.
I think I succeeded. Unlike Rain, Keeper features multiple game modes, a lives feature, and changing playfield graphics.</description>
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